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Nvidia has responded to AMD's allegations, denying much of what it had to say. Careful performance analysis with a variety of internal tools have allowed us to profile this title, despite deliberate obfuscation attempts, to improve the experience for users."
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Specifically regarding Watch Dogs, Hallock said AMD had "very limited time with the title and been able to implement some respectable performance improvements thanks to the skill of our driver engineers.
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"Our work with game developers is founded concretely in open, sharable code, all of which we make available on our developer portal," he said.
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Hallock went on to claim Nvidia had stopped publicly sharing Direct3D code samples on its website, stating AMD takes an opposite approach when working with developers. "Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code-the most desirable form of optimization."īy clicking 'enter', you agree to GameSpot's "Gameworks represents a clear and present threat to gamers by deliberately crippling performance on AMD products (40% of the market) to widen the margin in favor of NVIDIA products," AMD's Robert Hallock told Forbes. The game's performance issues on PC caused AMD to speak out this week, as the company took aim at Nvidia's GameWorks, a toolset developers can use when building their games (Watch Dogs being one such game). The Uplay issues even extended to games other than Watch Dogs, affecting titles like Trials Fusion and Assassin's Creed IV: Black Flag. Some players had trouble downloading their preorders from the PlayStation Store, while others were unable to log in to Uplay (which on PC meant locking them out of the game altogether).
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Watch Dogs quickly became the fastest-selling game in publisher Ubisoft's history when it was released this week, although the game's launch was mired for many because of myriad technical issues.
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Congrats guys!" he continued, before revealing work is underway on a patch: "ur PC progs are also currently working on a patch to improve your experience thanks to your reports, stay tuned." "Making an open world run on & consoles + supporting PC is an incredibly complex task, the team did a fantastic job. For those with problems, he suggested, "If you experience lag/stutter on a fast PC, try to lower one of those settings to reduce the GPU VRAM usage: texture quality, AA, resolution." "Watch Dogs can use 3+ GB of RAM on consoles for graphics, your PC GPU needs enough VRAM for ultra options due to the lack of unified mem," he wrote in one tweet. Watch Dogs graphics technical director Sebastien Viard has sent out a series of tweets briefly explaining what could be causing the performance issues and offering recommendations for dealing with them. Fortunately, a patch is in the works that should improve things-but in the meantime, it's sparked a heated discussion between graphics card makers AMD and Nvidia. Uplay issues aside, there have been numerous reports regarding performance issues with the PC version of Watch Dogs, particularly from users with AMD hardware.